Industrial Design + Embedded Systems

Me.

I design and build where clean form, durable hardware, thoughtful, accessible interfaces, and working tech meet in the same prototype.

CAD 3D modeling, printing, CNC-ready thinking
HW microcontrollers, programming, diagnostics
UI human-centered flows and visual systems

What I bring into a project

A compact view of the skills that usually make me useful early, in the messy middle, and close to delivery.

01

Functional Prototyping

Turning uncertain ideas into testable builds with hardware, CAD, fabrication, and fast iteration.

02

Electronics

Working with circuits, microcontrollers, soldering, sensors, diagnostics, and embedded behavior.

03

Software + UI

Building interfaces and logic with a focus on user-centric flow, reliable systems, and clear feedback.

04

Team Work

Comfortable leading or supporting, organizing details, and keeping momentum in a group.

Professional Identity

My interest in technology and form started early, shaped by my grandfather, a resourceful mechanical engineer, and by the habit of taking things apart to understand how they work.

Now, I bring that curiosity into electronics, autonomous vehicles, compact smart gadgets, software, and business-aware design. I work best when a concept has to become something real, robust, and usable.

PCB design Embedded systems Fabrication Minimal aesthetics

Vision

I want products to last longer than trends. The products I want to use feel understandable, repairable, and worth keeping because their design respects the person who owns them.

That is why I care about modularity, customization, open-source thinking, and simple systems that let users adapt a product instead of replacing it.

Longevity Repairability Adaptability Open principles

Reflective Experience

I regularly step back after each project to examine what worked, what failed, and where user feedback disagreed.

That reflection improves my technical decisions, strengthens the next design, and keeps each prototype from becoming an isolated lesson. The goal is simple: build cleaner, safer, more useful things every time.

Open reflective portfolio

Design principles

The values I try to make visible when I work.

Durable

Built to survive use

Materials, structure, electronics, and interaction choices should make the product feel dependable.

Minimal

Clear instead of loud

I prefer clean systems where every detail has a job and complexity is earned.

Modular

Easy to adapt

Good products should be understandable enough to customize, maintain, and improve over time.

Human

Useful in context

Even technical systems need to respect the user, the workflow, and the situation around them.